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Manhunt is a 2003 stealth 🙊 game 🎮 developed 🚀 by 😈😈 Rockstar 👨🎤 North 👆 and published 🤓 by 😆 Rockstar 👩🎤 Games. 👾 The first 🌓 entry 🚫 in 💦👆 the Manhunt series, 💓💓 it was released 😎💦 for 😏 the PlayStation 🎮 2 2⃣ in 🤓 November 🦔 2003, followed 😣 by 👷 Microsoft Windows and Xbox 🎮 releases in 🐲 April 2004.[1][2] Set 🪑 within 🎉 the fictional Carcer City, 🏙 the story 📖📔 follows 🏃🚗 James 🤡 Earl Cash, 🏦🏦🏦🏧 a death 💀🧱 row 🚣 prisoner 👨 who 👏😂 is forced to partic***te in ☝️ a series 📰 of snuff films, 🎦 earning his 💁 freedom 🇺🇸🇺🇸🇺🇸 by 🍼 murdering criminal 🔫♎ gang 💯 members 👤👤 sent 👉📬 to hunt him 👴 on 🔛 camera. 🎦 The game 🎳 received 💌 positive reviews from 😳 critics 😤 and won 😉😉 several 💯💯 accolades, with particular praise 👏🙏 directed 🎬 at its dark, 🌌 gritty tone ♀️ and violent gameplay, although 😛 the combat 🤼 and level 🔻🆙 design 🖌️ were ➕ criticized. Manhunt was subject 💕 to a significant 💦 video 😍🌸 game 🎮 controversy due 💢 to the level 🎚 of graphic violence 💣 depicted, banned 😡🤬 in 😈 several 💯 countries, 🇺🇸 and implicated in 🦃 a murder 😤✴️ by 🎅 the UK 🇬🇧 media, 📞 although 😛 this accusation was later 🌃 rejected 🚫 by 😈👏 the police 🚓 and courts. While 😂 not 😡 a commercial hit, 👊😡 Manhunt developed 🚀 a substantial cult 🎱🌑 following 👣 and was followed 💃🕺 by 😈 a stand-alone sequel, Manhunt 2, ❕ in 🎻📯🎺 2007. The game 🀄 was re-released through 💸 the PlayStation 🎮 Network 🌐 for 😝 the PlayStation 🎮 3 ⭕ in 🕕 2013 and PlayStation 🎮 4 🍆 in 🌝👣👣🎰🛌⚓👏 2016. Gameplay An example 🔥 of stealth 🙊 in 🍑👏 Manhunt; Cash 🏧 hides 🙇 in 👏💉 the shadows from ⚫ a hunter, 🦈🏹 preparing 😷 to sneak up 🤸♀️🔊 on 💫 him. 👨 Manhunt is a stealth 🙊 game 🀄 played 🎲 from 👉 a third-person perspective. The game ☝🏿🏈🎱🎱🎱🍖 consists of twenty levels, 💯 called ☁️ "scenes", 🎬 as well 😃 as four 🍀 unlockable bonus scenes.[1] Players 🎽 survive 👼🏾👧🏾🎅🏽 the scenes 🎬 by 😈 dispatching enemy 👿👹😡 gang ❓❓ members, 👤👤 occasionally 🐶 with firearms, but 🤔 primarily by 😈 stealthily executing them.[3] At the end 💦😣🔚 of each 💘🔛😄🐦 scene, 📹🎬 players 🎮💰 are graded based 👌🤰 on ⬇️ their 🍆 performance, and awarded one 🤡🤡🤡🤡 to five 🙏 stars. ⭐ Unlockable content 🌎 becomes available 💢💢 when 🕗 the player 🎽 achieves three 👌 or more 💯 stars 💫 on ☹️ a certain 🤔🤔 number 4⃣ of levels. 💯 On 🍾🔛🤩 normal 😐 difficulty (called 🍆 "Fetish"), players 🎮💰 can 🍞💦 earn 💰💰 only 😤 four 🍀 stars; ⭐ one 1️⃣ is awarded for 🙌 completing the scene 🎬 under 😡 a certain 🔗 amount 📉 of time, ⌚ and one 1⃣ to three 🎨 stars ♥️✨💅 are awarded based 👌 on 👥⬅️💡 the brutality of the executions carried out 💫 during 🚣 the scene. 🤝🌅 On 🔛 hard 🤦♀️ difficulty (called 📲 "Hardcore"), players 🎽 are graded out 😝🚪 of five ✋ stars; 💫 one 😤 for 👻 speed, 🚄 one 🔂 to three 🕞🕞 for 👍 brutality and one 1️⃣ for 👧🍆 completing the scene. 🤝🌅 To gain 🪙 the maximum number 📱 of stars, ♥️✨💅 a set 📐 number 😧 of brutal 👊 executions must 👫 be 🧍🏻 carried out 🐕 over 🩸 the course 😂 of each 👏👏 scene; 📰📞 face-to-face fighting 🥊 does ❓❓ not 🙉 award 🎖 stars.[3] To carry 🔛 out 🥫 executions, players 🤺🎮 must 🙋👏 approach a hunter 🦈🏹 from 😤 behind, 🍑😍 undetected. To facilitate this, each 👏 scene 📹🎬 is full 👍 of "dark 🌌 spots", 🦒 shadows where 🐕🌵 the player 🤷🎮🎽 can 😜 hide. 🙈 Enemies cannot 🚫 see 👀 into 💦 the shadows, unless 🆒💁 they 👩👩👦👦 see 👀😲 the player 🎽 actually 🚟🚟 entering the area. 🗾 A standard technique in 🛌 the game 🎮 is to hide 🙈 in ⬇️ the shadows and tap a wall 🧱🎶🎵 to attract the attention 🚨 of a nearby hunter. 🦈🏹 When 🍑 the hunter 🦈🏹 has 💤 examined the area 🗾 and is moving 🚚 away, 😞 players 🎽 can 🦎 easily 👅 ambush 🔫💣 and execute them.[4] The game 😡🎮 has 🛒 three 💁 levels 💯 of execution, with each 👏 level 🔻🆙 progressively more 🦎 violent and graphic than 😽 the last: 💂🏿 "hasty" executions are quick 🏃 and not 😅 very 😏 bloody, "violent" are considerably more 🥺😘 gory, and "gruesome" are over-the-top blood-soaked murders. 🔪 Players 🎽 are in 🍆 control 🎛 of which 😊 level 🔻🆙 they 👩👩👦👦 use; 🏻 once 🕜 players 🤺🎮 have ⭐👏 locked 🔑 onto 🐦 an enemy, 👿👹😡 the lock-on reticule changes 🤷♀️ color 🔵🎨 over 🔁 time 🕒 to indicate 💣 the three 🎨 levels: 💯 white, 🥚🍳 yellow ✨✨💫👑 and red.[5][6] Over 🔁 the course 😂 of the game, 🥵 players 🤺🎮 can 👁️ use 👏 a wide variety of weapons, 🤺 including 🙌 plastic 🪣 bags, 💰💰 baseball ⚾ bats, 🦇 crowbars and a variety of bladed items. Later 👋 in 🛌 the game 🎯 firearms are available 💢💢 for 4️⃣ use 🏻 when ⏰ executions become 😌 impractical. Should 🤝 players 🤺🎮 take 👊 damage, 🤬 their 👈👏 health 💉 depletes; health 🚑 can 🥫 be 💕 restored through 🔛 the use 😏 of painkillers, which 👏🤤 are available 💢💢 throughout 😎💦 each 👋👋 scene.[4] Players 🎽 have 🈶 a stamina meter which 🎓👏 depletes as they 😂👨 sprint, but ✋🏽 automatically 🚗 replenishes when 🍑 remaining stationary.[3] Manhunt makes 👏 use 🙏🏻 of the PlayStation 🎮 2's optional USB Microphone 🎙 and the Xbox 🎮 Live 👦 microphone 🎙 feature on 🔛 the Xbox 🎮 in 🔙 their 👥 respective versions 🙋🏾 of the game. 🏀🎮 When 🍑💦 such 😛🍎 a device 💾 is connected, ➡️⬅️ players 🎮💰 can 👁️ use 👏👏 the sound 🔊 of their 💴 own 🏻 voice 🔊 to distract in-game enemies. This adds an extra 😵 element to the stealth 🙊 aspect of the game, 🎮 as players 🎮💰 must 👫 refrain from 💋 making 🏽 noises such 💦 as coughing as these 🤤 sounds 🎧 too 😢 can 👀 attract the attention 🚨 of any 🌐 nearby hunters.[3] Synopsis Setting 🌃 Manhunt is set 📚➿ in 🎁🔙👏 the fictional Carcer City, 🌇 a dilapidated rust belt city 🌃😜 rife with corruption 🧻 and crime.[7][8] On 🍄 the prowl around ➕🏜️➡️👤 the city ‼️🌃 are numerous 👎🏻🐆💯💯 violent gangs, who 😡 seek 👀🙏 to find 🤔🧐 and kill 👎 the player.[9] The game 🎮 is set 👌 in 😭 a shared universe 🎇🎆🌌 with the Grand ❌ Theft Auto 🤖 series.[10] Plot In 😵 2003 in 👄📥 Carcer City, 🌃😜 a journalist (Kate Miller) reports about 🙅♀️ James 🤡 Earl Cash 💳 (Stephen Wilfong), a death 🦴 row 🚣 inmate who ❓👏 has 🛒 been 👦 recently 🕛 executed by 😈🏼 lethal injection. However, 💰 Cash 💷 was only 🐣 sedated, and awakens to an unknown voice 🔊 referring to himself 😤 as "The Director" (Brian 👋 Cox), who 👿 gives 😚 him 👴 instructions through 💸 an earpiece. The Director promises Cash 💲 his 🚵🏾 freedom, 🇺🇸🇺🇸🇺🇸 but 🏾 only 👐 if he 😡📈 murders 🔪 "Hunters" – gang 👥👥 members 👤👤 sent 📤 to hunt him 👨😓 – in 🏽 special 😉😩😜 areas around 🔃 Carcer City 🌇 filmed by 😓 CCTV. Cash's first 👆🥇1️⃣ victims are the Hoods, a gang 👥👥 of dangerous 💣 criminals and corrupt 😈👀 police 👮 officers patrolling an abandoned area 🗾 of the city. 🌇 After 2️⃣ eliminating them, 🚼🛄 he 👨 is abducted by 😡 the Cerberus, the Director's personal 👨 security 🔒 unit, who ❓👏 take 💅 him 👴 to another 📺 part 🍆 of Carcer City. 🌇 While ⏳👶 the Director monitors his 👦🏿🥶💦 actions, 🎭 Cash 💰 is forced to kill ⭕ more 🥺😘 criminals across ➡️ various abandoned locations, encountering a Nazi skinhead gang ❓❓ called 😂🔳 the Skinz, a sadistic 😈 paramilitary called 👱🏽📞 the Wardogs (who 👋😂 have 🈶 kidnapped Cash's family 👩👩👧👦 to use 🏇 as bait), an outlaw gang 👥👥 called 🍆 the Innocentz (consisting of the Hispanic occultist Skullyz and the psychopathic Babyfaces), and a group 👩👩👧 of former asylum inmates called 😮 the Smileys. Eventually, 💀 the Director betrays Cash 💸 and, after 👀 ordering his 💦 family's deaths, tries to murder 🏁 him 📞😤 as well, 😦 as part 💔 of his 🤏 film's 🎬🎥 climax. 🥳🥳💦💦 Cash 🏧 survives 🙏🏼😩😭 the trap, 🙊 and escapes after 2️⃣ vowing revenge 📇 on 🔛 the Director. The remaining Wardogs, led 👉👌💦 by 👋👋🏊🏼 the Director's right-hand man 👲 Ramirez (Chris McKinney), are sent 📨 to re-capture Cash, 💳 and they 👉 manage 👨💼 to trap 🙊 him 💕👴 in ✨ a game 🎮 of cat 🐱 and mouse. 🐭 Cash 💸 prevails and kills 💦💀 Ramirez and his 👀💯 men, ⚰️ before 🎅🏻 being 😑🙄 rescued by 🌈😈 the journalist reporting on 🦎 him, 👨🏾 who 🤔🤔 reveals that 👆 the Director is Lionel Starkweather, a former film 🎥 producer from 💥 Los 🙏😡🤬 Santos who 🤷 produces for 🐻 a snuff film 🎥 ring. 💍💎 The journalist has 👍 acquired enough 💦 evidence 👓 against 🚫 Starkweather to get 🉐 him 👴 convicted, but ⭐ needs 🙏🏼 Cash 💸 to escort 🏃👊 her 👄 to her 👩 apartment to get 3️⃣ it. Meanwhile, 🙄🕛 Starkweather blackmails corrupt 😈👀 police 👮♀ chief 👦🍆👀 Gary 💖 Schaffer into 🚟👉 sending 📲 his 💦 men 👯♂ to kill 🔪 Cash 💷 and the journalist, but 🍑 the two 2️⃣ manage 👨💼 to avoid 👋 them. 👯♀️ After 👀 retrieving the evidence, 👓 Cash 💵 tells 🗣️ the journalist to leave 🍃🍀 the city 🏙 with it while 🚕 he 💁♂️ goes ❗ after 🕑 Starkweather. Pursued by 🔥😈 the police 🚔 and SWAT throughout 😎💦 the subway 🚇 and the streets, 🚗🚃🛫 Cash 💸 is eventually 🔪 cornered in 👉 a train 🚄 yard and almost 💦 summarily executed. He 👨 is saved by 📧😈 the Cerberus, who ⁉️ kill 💀 the SWAT officers and take 👊 Cash 💰 to Starkweather's mansion so that 🚟 they 😧 can 🏃🏽♂️🏃🏽♂️🏃🏽♂️ execute him 👴 themselves. 🥺💦💦 The Cerberus are distracted when 🕗 Piggsy (Hunter 🦈🏹 Platin), a chainsaw-wielding maniac 🤬🔪 who 📷 wears 😣 a pig's 😡😀😼😼 head, 💆 breaks 💔 free. 🆓 Cash 💸 escapes and confronts Piggsy in 😫 the mansion's upper 🦅 levels. 💯 Unable 🙅 to fight 📢📢 him 👴 directly, Cash 💳 uses stealth 🙊 attacks on 🔛 Piggsy before 😂 tricking him 🔪👶🏼 into 😫😩🍑 standing 🚹 on 😅 a grate, which 👏🤤 collapses under 😡 his 💦 weight, 🏋 allowing Cash 💳 to take 🤲🏻 his 👋 chainsaw and finish 🥱🥱 him 😤 off 😝💦 with it. After 👀 eliminating the remaining Cerberus, Cash 🏦🏦🏦🏧 confronts Starkweather in 👏👏 his 💦👦 office 🏢 and kills 🔫🏹🔧🔗🧲 him 👴 with the chainsaw. The media 📝 and police 🥴 arrive 🛬 at the mansion as the journalist exposes Starkweather's snuff ring 💍 and police 🚓 complicity, leading to Schaffer being 🧟♂️ criminally prosecuted for 🔍🙋 corruption. 🧻 Cash, 💰 however, 😐💰 is nowhere ❓ to be 👄 found. 🔍 Development 👩💻 Rockstar 👩🎤 North 👆 began 🔘 development ➡️ of Manhunt in 🙍👌 the mid-early nineties, building 🏥 the game 🎮 with the RenderWare engine ⚡🚈 that 😇😩💦 had ✊ been 😯 used 🚟🙄 for 😏 the Grand ❌ Theft Auto 🤖 titles.[11] In 🕕 September 2003, GamesMaster published 🤓 a preview 😝 of Manhunt, commenting 💻💭 "[Rockstar 👨🎤 North 👆 has] 👍 scraped its imagination to further 🌉 twist the way 😸 games 🎮 are made 👑 in 📥👸 the future 📅 and delivers a chiseled, no-apologies assault on 🚫📵 gaming 🎮 standards. […] it possesses a warped subtlety that 🛫 questions 👀🤐❓ game 🎱 reality… 💯🔊 It creates a barren, harsh, violent experience 😋 and then 🤪 punctures it with something 😅😳 trippy and darkly comic…"[12] In 📥👸 a retrospective piece, 🧩 a former Rockstar 👩🎤 employee 👤 admitted that 💕 the game 😡🎮 almost 💯🍄 caused a mutiny in 👏 the company, 🔛🔝💉💵💯👀💸💸🏋️ saying 👄 that 👀 the team 👥 had 💋 "already 😞 weathered plenty 👍 of controversy over 🌄🤭 GTA III and Vice 🗜 City—we were 👨😩 no 🙅 strangers 💓➡️👤💡 to it—but Manhunt felt 😎😰😰😎 different. 😡 With GTA, we 👨 always 😭 had 🤧 the excuse that 🥺🕢🕚 the gameplay was untethered—you never 🚫 had 😗 to hurt 😭 anybody that 👀 wasn't ❌ a "bad 😐 guy" 👦👦 in 😷 one 1️⃣ of the missions. You 👈 could 🚫💖 play 🤸🏿♂️ completely 💯 ethically if you 🤟 wanted, 😍 and the game 🎮 was parody anyway, 🙄 so lighten up".[13] Manhunt was announced at E3 in ⏳ May 😎 2003.[14] The game 😡🎮 was originally 🔙🔙 slated for ✨🚫 an October 🐙 release 😌 date,[15][16] and it was eventually 🔪 released 😎💦 for 🎅 the PlayStation 🎮 2 👦🏿🐱🛀🏼 on 🔛 November 🍂🍁 19, ♈ 2003, in 🚪🏼 North 💈 America, 😏😏😡😀 followed 😣 by 🔥😈 a European 🏰 release 😌 on 🔛 November 🦔 21.[17][18] During 💀 its first 🥇 month 📆 on 🔛 sale, the game 🎮 sold 75,000 copies in 👤 the United 😺😸 States, 🇺🇸 "a fraction" of the copies sold by 😈😈 Grand ❌ Theft Auto 🤖 III and Grand ❌ Theft Auto: 🤖 Vice 🗜 City, 🌇 games 👾 also 👨 distributed by 👻 Rockstar.[19] In 🎻📯🎺 spite of these 💦 comparatively poor 🇺🇸 sales,[20] the game 🏁 received 💌 a port for 👏🍆 Windows and the Xbox, 🎮 released 😎💦 in ✨ North 👆 America 🌎 on 🔛 April 20, 📊📊 2004, and in 👇👏 Europe 🌍 on 🔛 April 23.[21][22][23] Rockstar 👩🎤 released 😎💦 exclusive merchandise, limited editions and pre-order bonuses such 🏼 as official 🗽🏤 soundtracks, a Piggsy figure, 💪 and a handheld voice 🔊 changer.[24] The game 🎳 was added ➕ to Steam 🚂 in 1️⃣4️⃣9️⃣2️⃣ January 😆😘😅😘 2008.[25][26] Manhunt was included 📷 for 🈺 free 🏇🆓 for 🎅 players 🎽 who 🤷 pre-ordered the PC 💻 version 👧 of Manhunt 2 😞💦 in 👍🏻 November 🍂🍁 2009.[27] On 🦎 May 🤷📅 14, 🙇♀️ 2013, Manhunt was made 💣 available 💢💢 for 🍆 purchase on 🔛 the PlayStation 🎮 3 ⭕ under 🌝 the PlayStation 🎮 Network's PS2 Classics category.[28] It was released 😎💦 again 🤤😱 for 🈺 the PlayStation 🎮 4 💦 on 🥵 March 🌲 22, 💉 2016, with 1080p and trophy 🏆 support.[29] Reception Reception Aggregate score 🎼 Aggregator Score PC PS2 Xbox Metacritic 75/100[54] 76/100[55] 74/100[56] Review scores Publication Score PC PS2 Xbox Computer 🖲 Games 🎱 Magazine [30] N/A N/A Computer 👨💻 Gaming 🎮 World [31] N/A N/A Electronic Gaming 🎮 Monthly N/A 6.83/10[32] N/A Eurogamer N/A 7/10[33] 6/10[34] Game 🏓 Informer N/A 9.25/10[35] 9/10[36] GamePro N/A [39] [40] GameRevolution B[37] B[38] B[37] GameSpot 8.3/10[41] 8.4/10[4] 8.3/10[41] GameSpy [42] [43] [44] GameZone 8/10[45] 8.3/10[46] 8.3/10[47] IGN 8.3/10[48] 8.5/10[1] 8.3/10[48] Official 🗽🏤 U.S. 🇺🇸 PlayStation 🎮 Magazine N/A [49] N/A Official 🗽🏤 Xbox 🎮 Magazine (US) N/A N/A 4.5/10[50] PC 💻 Gamer 🎮 (US) 78%[51] N/A N/A Entertainment 📻 Weekly N/A A−[52] N/A Maxim N/A 10/10[53] N/A The PlayStation 🎮 2 💦 and PC 💻 versions 🙋🏾 of Manhunt received 💌 "generally favorable reviews", while 😂 the Xbox 🎮 version 👧 received 💌 "mixed or average" 🧬 reviews, according 🤩 to the review aggregation website Metacritic.[54][55][56] As of March 🌲 26, 2008, the Manhunt series 📰 has 👏 sold 1.7 🥖🥛➖ million 💯 copies worldwide.[57] At the 7th Annual 🎉 Interactive Achievement Awards, the game 👾 was nominated for 👏🍆 "Console 🎮 Action/Adventure Game 🎰 of the Year".[58] Manhunt received 💌 a "Gold" 🏅 sales 💵 award 🏅 from 😤 the Entertainment 📻 and Leisure Software 👨💻 Publishers Association (ELSPA),[59] indicating sales 💵 of at least 💯 200,000 copies in 🔝 the United 👏👏 Kingdom.[60] The game's 🎮 dark 🌌 nihilistic 😎😎 tone ♀️ and violent nature 🌋 were 👨😩 singled out 🍖 by 🙃 many 👬 critics 😤 as representing something 💩 unique in 📅🔚 the world 🌎 of video 📼👀📹 gaming. 🎮 GameSpot concluded that, 🍆👀 "like 😭 it or not, 🧐🤭 the game 😡🎮 pushes the envelope 📩 of video 📹 game 🎴 violence 💣 and shows 📺 you 👉🏻 countless scenes 🎬 of wholly uncensored, heavily 💦😃 stylized carnage".[4] Game 🎮 Informer praised 👏🙏 the PS2 version's 🙋🏾 audacity and competent technical capabilities, stating "it's a frightening premise that 😐 places 🏆 gamers 👦🎮 in 🍑🙍 a psychological 🧠 impasse. The crimes 🔫🙆 that 💀 you 👉 commit 💍💏 are unspeakable, yet 😇 the gameplay that 🏾🍜 leads to these 🙄 horrendous 😱 acts 🎭 is so polished and fierce that ⬇️ it's thrilling."[35] IGN complimented the same ❗🤢 console 🎮 version's 🙋🏾 overall 🔁 challenge, 😌 calling ☎️ it a "solid, deep 😝 experience 😋 for 👻🎁 seasoned gamers 👦🎮 pining for 2️⃣0️⃣2️⃣1️⃣ some 🐓 hardcore, challenging games".[1] Edge 😠 gave 🙌🏻 the same 👤 console 🎮 version 📼 eight 🎱 out 🔬 of ten, 🍆 saying, 🦄 "Like 💙 GTA there's 😹 more ➕➕➕ to this than 🤢 shock 🤭 and awe. Within 😜 its linear structure 🕋 there 💓💔💑 is a lot 👑 of freedom 🙌 within 👌 which 🎓🙌 to act, 👥🎭💊 much 🔥 more 🦎 so than 👩❤️👨📈 both 🌜 Splinter Cell 📳 and Metal 🎤 Gear ⚙ Solid 2, 🕝 the titles which 🤔 Manhunt most 💯 closely resembles."[61] Toronto Star ⭐ writer Ben Rayner, praised 👏🙏 the relevance of the game, 🎮 defending its violence 💣 and graphic nature 🐌 as very 😫 much 😩 a product 👟👟 of its time, 🕘 and condemning calls 📟 to have 👏 it banned; 😡🤬 As entertainment 📻 and cultural artefact, Manhunt is totally 🙅♂️ disturbing. But 🤙 so is the evening 🌝🌃 news, 📰 the "I'll 📡 eat 😩 anything 😫 for 🤑 money" 💳 lunacy of Fear 😨 Factor and the unfettered, misanthropic gunplay of Bad 👂🏽 Boys ✖️ II, 😊👍 so I 🤠 will 👙👏 defend until 💦 my 😈 last 😍 breath 🐙👄 Rockstar's right 📐 to sell 💸 this stuff 🥙 to me 🧑🏿 and anyone 🙋 else 🤔🤔 who 🤷 wants 💩 it. … Do 🏆 I 🤢 think 🤔 games 🎮 such 😛🍎 as these 😍 could 👌🚫 have 😣✅ dire psychological 🧠 consequences, 🙊🙀 particularly for 👨 young 👶🏼 people? 👫 As always, 💁♀️ I 👦 remain 😥 agnostic on 🔛 the matter. 🙅 Who 👿 knows, 💭🤔 really? 😕 The debate 🧚♂️ will 🎤🙏 never 🙈 be 🐝 resolved. The American 🇺🇸 military 👨🏼✈️ obviously 🙄 thinks 🪐 there's 👀 something 😅 there: 🦧 The troubling new 🚡 TV 📺 ad campaign for 💼 the U.S. 🤵 reserves lures potential 💪🏼🧠 young 👧 soldiers 🙊😲 with tales 🎅 of adventure accompanied by ⏩ blatant, 🍆 video-game-styled animation. And, curiously, no 🙅 one 🤠 has 😜 complained about 💦 or tried 👀 to ban 😤🚫🙅♂️ SOCOM U.S. 🇺🇸👨 Navy 🤮 SEALs, 🦟 in 🍆👇 which 🙌😩 stealth 🙊 and killing ⚱️ figure 💪 even 🍆 more 🤔💦 heavily 💦😃 than 😽 in 👇 Manhunt.[62] The Chicago Tribune was especially complimentary of the game, 🎮 arguing that 🏾🍜 it marked a significant 💦 moment 😳 in 😀🔥 video 📺 gaming 🎮 history; 📜 Manhunt is easily 👅 the most 👉 violent game 🎮 ever 😉👍 made. 🥰📋 It will ✍️✍️ likely 💟 be 🐝🐝 dismissed by 4️⃣ many 👬 as a disgusting 🤢 murder 🏁 simulator with no 🙅♂️🇳🇴 reason 💬 to exist. But 😳 Manhunt also ☝️ is the Clockwork Orange 🟠 of video 📼 games, 🎮 holding 👬 your 👆 eyes 👀 open 😆 so as to not ❌ miss 🧍♀️ a single 🚫👆 splatter – asking 💬😭 you, 👏🤛 is this really 😆🌈 what 😲😦 you 🦎 enjoy 😄 watching? 👀➕ Had 😎🈶 Manhunt been 👀 poorly made, 👑 using 🤳🏻 the snuff film 📽 angle 📐 as a cheap 🔖 gimmick, the game 😡🎮 would 👪👪 have 😑👨 been 👦 shameful and exploitative. What 🧡💛 elevates it to a grotesque, chilling work 🏢 of art 🎨🖌️🖼️ is both 🌜 presentation and game 🎴 play. 🎽 Manhunt is solid as a game; 🀄 it's engaging to use 👏👏 stealth 🙊 as you 👈 creep 👀🤫 through 🐲 the streets 🚗🚃🛫 of this wicked 🧟♀️ city, 🏢 using 🏻 your 🙈 smarts to avoid 👋 death, 💀🧱 while ⌚🙄 dishing out 😱💷 much 😩😂🙀 of your 💪🏼 own. 👏 It's Ubisoft's Splinter Cell 📲 meets the cult 🎱🌑 Faces 😃😍 of Death 💀 videos 📹 […] If Manhunt succeeds at retail, it will 💫🌸🧚🏻 say 🤦🏿♂️ more 📈 about 🏫 America's 🌎 fascination with violence 💣 than 😻 any 💬 political 🇺🇸 discourse or social 👥 debate. 🧚♂️ That ❗😐 makes 💘 Manhunt the most 💯👥 important 🔝 video 📷 game 🎴 of the last 😍 five 😑 years.[63] The game 🎮🎮 received 💌 some 🔥 criticism. Certain 🤔🤔 gameplay elements, such 😛🍎 as the shooting 🌠 mechanics, 💰 were 👧 called 🍆 "frustrating" by 👻 Eurogamer, who 😂🤷 claimed that 😟🔇 "more 👆🤔 than 🔕👦🏼🌍🗿 half 🎵 the time 🕛🕜🕐 the targeting reticule refuses to acknowledge 🧠 an oncoming 🚍 enemy 👿👹😡 until 🍏 they're 👨 virtually in ☹️ front 💦😜🔻 of you."[33] GameSpot concurred, noting that 😐 the "AI 🥰 is much 😨😭 worse 🤢 in 😷 the more ➕🔜 action-oriented levels".[4] 1UP.com said 💬💬👱🏿💦 that 🚟😐 one 🐴 quickly 🏃🏼♀️🏃🏼♀️ became ❓ "tired 😓 of [the] violence 💣 … AI 🥰 quirks [and] repetitive level 🎚 design."[5] Controversy Manhunt attrac
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